#The height of the flame overlay with one being the vanilla height, and zero fully hiding the overlay.
#Default Value: 0.4
# Default: 0.4
# Range: 0.0 ~ 1.0
flame_overlay_height = 0.7
#Control rendering of mob effect particles on the player.
#The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects.
#Default Value: DISCREET
#Allowed Values: NONE, DISCREET, ALL
third_person_effect_particles = "DISCREET"
#Should the effect particles setting affect all entities in the level, not just your player.
#Default Value: false
reduce_effect_particles_for_all_entities = false
#Time in seconds before an effect is about to end when any visuals begin to fade back to normal.
#Default Value: 3
# Default: 3
# Range: 1 ~ 20
effect_fade_time = 3
#Fire resistance provides better vision in lava and a graceful fading effect when the effect ends.
#Default Value: true
better_fire_resistance_vision = true
#Control rendering of mob effect particles on the player.
#The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects.
#Default Value: DISCREET
#Allowed Values: NONE, DISCREET, ALL
first_person_effect_particles = "DISCREET"
#Night vision fades away when ending instead of flashing.
#Default Value: true
no_night_vision_flashing = true
